
Of course, as our campaign completes each adventure in Tales, I will post an individual Resource Guide devoted to it. Without giving too much away, at the end of each Yawning Portal adventure, the heroes will obtain an item or advance the story toward a secret grand finale. Our heroes have journeyed to Waterdeep, where we are running through a crazy combination of Waterdeep: Dragon Heist and Tales From the Yawning Portal. In my campaign, we are continuing the saga of the Saviors of Phandalin following their adventures in The Lost Mine of Phandelver. As such, a little work will need to be done if you intend to provide a narrative thread that connects all these adventures. These dungeons were also designed to be stand-alone adventures that could be dropped into any campaign without much backstory or previous development. Death awaits around every corner, but at least it will be fun and exciting. Technically speaking, all of these dungeons are Fun House dungeons filled with crazy encounters, fantastical monsters, and devious traps.


From the Gygaxian ecology adventures of 1st and 2nd edition to the narrative laced missions of 3rd and 4th, there is enough dungeon here to run a complete campaign and bring your players all the way to 15th level, at which point you will dutifully kill them in the Tomb of Horrors. Tales from the Yawning Portal is a compilation book of seven adventures compiled from over 40 years of D&D.
